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Taking Good Counsel
Read more: Taking Good CounselThe process of building a new game can come to you over time, like a growing idea in the back of your mind. Or it can come to you all at once, like a tidal wave of inspiration. In either case, it’s important to maintain your vision for what goals the game aims to achieve,…
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Expanding Horizons
Read more: Expanding HorizonsThere are only a few paths to consistent growth once you reach adulthood. One is to seek out new and unique experiences; that becomes harder with each go around. Another is to look inward and examine your own beliefs and understanding of the world, reshaping your perspective. But the most consistent form of growth that…
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The Cresswood Harvestide Festival
Read more: The Cresswood Harvestide FestivalA murder mystery party among friends and conspirators. The room was dimly lit by candles. In my doublet, I paced back and forth rehearsing my part. Theo Messerdell didn’t make mistakes. The mood was anticipatory and anxious, to a point. The door knocked, and the night began. A few months ago, my wife and I…
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Magic’s Treasure Problem
Read more: Magic’s Treasure ProblemHow Magic’s designers are pushing the game to it’s limit with too much of a good thing By Martin Gallogly If you play Magic: the Gathering’s most popular format, Commander, you’ve almost certainly come into contact with the most ubiquitous artifact tokens: treasures. The game is rife with them. In a format that encourages players…
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The Complexity Tax
Read more: The Complexity TaxEvery game has its variety of gameplay and mechanical elements that make it fun, engaging, and thought-provoking. Components like dice, cards, unique pieces, and even the players themselves can contribute to the feeling of adventure and excitement of a given game. But what happens when these elements are too numerous or unwieldy? How do players…
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Cube Picks for Phyrexia: All Will Be One
Read more: Cube Picks for Phyrexia: All Will Be OneHere we are again, at set review time. The most recent Magic: the Gathering set is Phyrexia: All Will Be One. On the plane of New Phyrexia the local Mirran forces battle to retake their world from the horrifying and calculating Phyrexians. I’ll be breaking down which cards I feel will fit into my cube,…



