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Taking Good Counsel

The process of building a new game can come to you over time, like a growing idea in the back of your mind. Or it can come to you all at once, like a tidal wave of inspiration. In either case, it’s important to maintain your vision for what goals the game aims to achieve,…
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The Cresswood Harvestide Festival
A murder mystery party among friends and conspirators. The room was dimly lit by candles. In my doublet, I paced back and forth rehearsing my part. Theo Messerdell didn’t make mistakes. The mood was anticipatory and anxious, to a point. The door knocked, and the night began. A few months ago, my wife and I…
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Magic’s Treasure Problem

How Magic’s designers are pushing the game to it’s limit with too much of a good thing By Martin Gallogly If you play Magic: the Gathering’s most popular format, Commander, you’ve almost certainly come into contact with the most ubiquitous artifact tokens: treasures. The game is rife with them. In a format that encourages players…
