Tag: Magic the Gathering

  • Magic’s Treasure Problem

    Magic’s Treasure Problem

    How Magic’s designers are pushing the game to it’s limit with too much of a good thing By Martin Gallogly If you play Magic: the Gathering’s most popular format, Commander, you’ve almost certainly come into contact with the most ubiquitous artifact tokens: treasures. The game is rife with them. In a format that encourages players…

  • Limited is Getting Harder – Again

    Limited is Getting Harder – Again

    Recently we got the biggest news for limited Magic since the introduction of remastered sets: Boosters are changing, again. The latest change announced by Wizards of the Coast is the discontinuation of both Draft and Set Boosters, in favor of the new Play Boosters which combine elements of both.  These will be draftable packs with…

  • Cube Picks for Phyrexia: All Will Be One

    Cube Picks for Phyrexia: All Will Be One

    Here we are again, at set review time. The most recent Magic: the Gathering set is Phyrexia: All Will Be One. On the plane of New Phyrexia the local Mirran forces battle to retake their world from the horrifying and calculating Phyrexians. I’ll be breaking down which cards I feel will fit into my cube,…

  • Martin’s Cube Picks from Dominaria United

    It’s cube review time! DMU is one of the coolest sets we’ve seen in a while, returning to a lot of Magic’s old school mechanics and themes. Off-color kickers are back for the first time in years, and we have a new crop of legendaries and multicolor cards to test too. Let’s jump right in.…